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Divinity original sin 2 bless tome fort joy
Divinity original sin 2 bless tome fort joy










divinity original sin 2 bless tome fort joy

You can get some work done at level 1, but I'd recommend investing more points into it. Thievery level governs how much you can take from a given character, as well as lockpicking prowess. While most NPCs have just a handful of junk here, anybody with a "Trader" tag under their name is almost certain to have a fully-stocked store to check out, regardless of if they have a dialogue option to present it to you. Originally posted by Yojo0o:Something you might be missing is that almost any NPC has a "trade" button in the top-left of their dialogue box.

divinity original sin 2 bless tome fort joy

Pickpocketing skill books can really help you. Note that thievery goes a long way in this game. I think that's everybody? If any of them have been killed or are otherwise unavailable, don't worry, you'll have access to a new hub soon enough. Off the top of my head, in Fort Joy, there are Aero and Hydro trainers near the tents to the right as you enter the fort, various members of Griff's crew sell scoundrel and huntsmen books, the lizard in the cave with the elves sells warfare, there's an elf on the beach that sells geomancy, there's a necromancer sick in a tent near the magisters, the doctor outside the elf cave sells polymorph, the lizard dreamer who stole the oranges has pyromancy, and the tinkerer on the left as you enter the fort has summoning. Something you might be missing is that almost any NPC has a "trade" button in the top-left of their dialogue box.












Divinity original sin 2 bless tome fort joy